My name is Kaitlyn, and I'm from Connecticut, USA. I have acquired 2 years of experience in narrative and game design so far since beginning my Master's degree in Game Design in 2022. I currently contribute to Gamucatex as a Historical Consultant and Jaguar Games as Narrative Producer to develop meaningful, historically accurate games by conducting research, writing dialogue scripts, and designing PCs and NPCs.I work well with tools like Twine, Arcweave, MS Office, Notion, Asana, JIRA, and Perforce, and have experience implementing game elements in-engine using UE5 visual scripting.


Objective: Descend Dialogue & Flavor Text

Excerpts from my submission to the 2024 2-Bit Game Jam hosted on Itch.io.

Kernia Online: Social Media Posts

Excerpts from an unpublished project in a dystopian setting where the government propagandist of a fictional European country curates its citizens' social media posts to influence the game outcome and future of the nation.

Quirky NPC Dialogue Excerpts

Samples from NPC dialogue in a simple, point-and-click puzzle game. The object is to escape a mysterious house and meet some strange characters along the way. Unique characters with lots of personality and backstory, who only have a moment to stand out to the player.

Horror Antagonist: Environmental Assets

Assets from an unreleased horror game set in an alternate dimension of the London Underground. Written for one of the main antagonists, The Guardian. Journal entry, new clipping, and messages scrawled on the walls.

Adventure Game Quest Script Excerpts

A snippet of dialogue written mostly for quest-driven gameplay with original NPCs. Wholesome, cozy, and simplistic.

Murder Mystery Twine Game

One conversation with original character Henry Fink, with multiple outcomes and branching dialogue. Set in a 1920's museum of a rich collector (recently murdered), from the POV of the player character, resident detective.